This gives it hexproof until the end of turn, which means that Closing Statement can no longer target it. As such, my creature survives. Next, imagine that my opponent wants to cast another spell that turn that targets Aegis Turtle. However, hexproof still lets me target my own creature with spells and abilities. As such, I can target Aegis Turtle with an enchantment like Arachnoform just fine. Suppose I now want to attack with my hexproof Aegis Turtle.
My opponent can block it normally with any untapped creature they control. Hexproof protects against an opponent targeting my permanent with their spells or abilities.
As such, hexproof protects against instants and sorceries that target my permanent. It also protects against abilities that target it, such as from planeswalkers, artifacts, or enchantments. Hexproof was made an evergreen keyword to replace shroud. Compared to shroud, which prevents a card from being targeted by any spells or abilities, hexproof allows for more interaction and involvement. This can be a major problem for its survivability in combat, as well as for any synergies.
Overall, shroud is just kind of boring. However, hexproof gets around this issue. I can enchant, equip, and otherwise target a hexproof creature like Cragplate Behemoth as much as I want. Instead, the hexproof creature will just be dealt damage normally and be destroyed as a result. Your email is only used for updates and email-based ad targetting. Ads keep this site free! Suppose I attack my opponent with Venomous Hierophant , which has deathtouch. They block it with the hexproof Spined Megalodon.
Venemous Hierophant deals combat damage to the blocker, which automatically destroys Spined Megalodon without targeting it. Hexproof does not protect from annihilator. When a creature with annihilator attacks, the defending player must choose a set number of permanents to sacrifice. Firstly, choosing is different to targeting. For example, imagine my opponent attacks me with Artisan of Kozilek , which has annihilator 2.
The ability triggers, so I have to sacrifice two permanents. I can choose to sacrifice a hexproof creature like Wingfold Pteron if I want to, but I can also choose not to if I have other options available. Against certain decks, mulliganing until you draw the leyline is almost a guaranteed win. However, Heroic Intervention is fantastic interaction, giving all your permanents indestructible and hexproof until the end of turn.
Play Heroic Intervention when your opponent plays removal, artifact or enchantment hate, land destruction, or just any planeswalker. Stormsurge Kraken is an ideal Commander threat. Either your opponent loses 7 life per turn, or loses their creatures and gives you card advantage. The risk with really good lands is encountering really good land destruction. Instead, it consistently taps for three mana of any colour. Of course, this mana fixing is fantastic. A Black Lotus every single turn would obviously be fantastic.
So, Lotus Field slots well into nearly any multicolor deck. This hexproof creature can also force your opponents to sacrifice their own creatures and planeswalkers. Hexproof was first introduced in Portal Three Kingdoms on two green creatures, but was only keyworded in Duels of the Planeswalkers It functions as onesided Shroud : a permanent with hexproof can't be the target of spells or abilities its controller's opponents control, though it can be targeted by its controller's spells or abilities.
In a multiplayer scenario, a permanent with hexproof can also be targeted by its controller's teammates' spells or abilities. Players can also be granted hexproof. Hexproof debuted in Duels of the Planeswalkers and appears in subsequent card sets, including Commander and the Magic Core Set. All cards printed prior to these sets' release that have text that exactly matches what hexproof does have received updated official wordings with the new keyword. Since Magic , Hexproof has been considered an " evergreen " ability, largely replacing shroud.
Another conditional version is "hexproof if untapped". Hexproof is primary in blue. Blue both has the most creatures with hexproof out of all colors and often grants it to creatures as a pseudo- counterspell. White is tertiary: it gets hexproof infrequently, sometimes on players , in ways that feel like it's protecting the thing. Ikoria: Lair of Behemoths introduced hexproof counters. Dominaria introduced "hexproof from [ quality ]" as a variant of the hexproof ability, and mirroring " protection from [quality]".
MTG Wiki Explore. Other Versions. Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. General's Kabuto 4 Artifact — Equipment Equipped creature has shroud. Prevent all combat damage that would be dealt to equipped creature. Lightning Greaves 2 Artifact — Equipment Equipped creature has haste and shroud.
Neurok Stealthsuit 2 Artifact — Equipment Equipped creature has shroud. Swiftfoot Boots 2 Artifact — Equipment Equipped creature has hexproof and haste.
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